Dolcett International Airport [worldbuilding/scene setting, no action]

19.05.2025, 13:07
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I've had this idea turning over in my head for a while and finally got around to writing it down, unfortunately for my creativity I'm not as stressed as I used to be and this is an old one, so it's a bit rough around the edges.

As far as airports go, Dolcett International is a fairly standard mid-size affair, not exactly massive but larger than one might expect given Dolcett's reputation (well, that and the attached meat processing plant needs a certain amount of space). The sustainability of this size of airport comes down to two major factors:

One; flights to, from, or transferring through Dolcett are much cheaper than average due to the probability that you won't make it through to your destination. That said, Dolcett International also offers the "SnuffSafe" ticket, which, while it brings the cost of a flight up to industry average rates, it guarantees you safe (relatively, snuff is off the table but anything else is very much still on) passage through the airport as well as guaranteed safety on the flight, all revocable upon the passenger's own request or if required for the flight, with the price difference between the safe and standard ticket refunded. The standard ticket cost can also be kept fairly low due to the revenue generated by the recycling of snuffed passengers.

Two; and this is the real kicker, no one under the age of 18 is allowed in or through Dolcett Airport. The guarantee of a relatively peaceful, child-free flight (and with a SnuffSafe ticket, there's no risk to you!) is an incredible driving force for ticket sales even with the potential of being snuffed before reaching your destination.

On finding out about DIA, there are three usual reactions. You have the kind of enthusiasm that suggests the idea of the airport is more appealing than any actual vacation destination; the indifference of "eh, worth the risk, at least it's cheap"; and the disbelief of "no way they can actually do that, bet it's just something they say as a joke or to scare people away from cheap flights".

As for day-to-day life in the airport, it's comparable to a normal airport, the real differences being the source of materials for the various shops, and the cost of everything (well, that and a cavity search does sometimes include the chest cavity). As most of the meat used in the airport restaurants, as well as the leather goods, comes from would-be passengers, everything is appreciably cheaper in Dolcett than in other travel hubs.

Terminal amenities include several fuckstops, Sweetened Mind Slurry (brain Slushee) chairs, and shops specializing in Dolcett-produced leather goods and textiles (Dress shoes, boots, and shoelaces are quite popular items, tastefully subtle for those who may not want to loudly advertise their visit to Dolcett but just can't walk away without a souvenir, yet still recognizable enough by their patterns and the removable metal charm of a woman's silhouette stretched on the shoelace as if it were a spit), as well as various meat products. Some of the most sought-after Dolcett souvenirs are tattoo-marked leather goods, with wallets being far and away a favorite.

Where there would be massage chairs in a less cannibalistic airport, in their place in DIA there are Sweetened Mind Slurry chairs, a source of occasional confusion for out-of-towners and several free slushies for those who know to wait for their flight nearby. Rather than the more common portable version of the machine, the chairs leave just the head behind to be used as a cup, and send the rest of the body down to the processing center for conversion. This keeps the cost of the drink down, as well as makes it so you don't have to carry a whole meatgirl through the airport if you aren't prepared to do so or simply don't want to.

One of the most popular pieces of tourist kitsch is the classic "I survived Dolcett Airport and all I got was this lousy T-shirt" (popular, but only available to those without a SnuffSafe ticket, kinda spoils the game otherwise). A special feature of these shirts is that each time one is retrieved from someone who didn't *quite* make it to their destination, a red stitch is added to the collar, allowing people to choose if they would prefer a fresh new one, or one that's been worn a number of times before. Of course most of these shirts do come back to the airport, as many people see it as an open invitation to snuff the wearer for nothing more than the irony.

While some see it as poor sportsmanship to snuff passengers after boarding there are no rules against it, although snuffing cabin crew members is generally discouraged (Cabin crew members are of course disposable, but it can be a hassle to get new crews on short notice, and you want at least a handful of crew members left to make the return flight back to Dolcett).

If anyone wants to use the setting as I've laid it out, please do so. I can worldbuild, but I'm a bit shit with writing action so I'd be happy to see where this can be taken.

Optional challenge: it's an airport, so no knives

Notes

\- How does the SnuffSafe ticket work? Open to suggestions, but the working idea is a collar system. Everyone gets a collar on check-in, it automatically displays and updates their passenger status (safe, free, assigned to fuckstop/restaurant/etc) and flight information. Collars are removed when deboarding, either they're geofenced and fall off when out of range or they're removed by staff and collected.

\- The Sweetened Mind Slurry idea is pulled from "Before Exams" by DarkSideOfTheSun on Aryion.

Some extra ideas that went by the wayside but I couldn't bear to leave out entirely

\- Smoking area with living ashtrays, they can be employees or repurposed passengers.

\- Bludgeoning posts, sort of a blunt force fuckstop, I came up with the idea when I was going full speed on "Absolutely no blades, not even captive systems like a guillotine". Essentially a floor-mounted 4X4 with protruding metal nubs, requires the user to manually bash the attendant's head in, figured it could fit in as an extreme reaction to a flight delay. A bit brutal perhaps, but I was in a weird way when first thinking up the specific setting.


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